This text offers with the technological elements of ?Digital Actuality? and its purposes particularly within the area of schooling. The article supplies detailed insights of VR implementation within the subject of schooling together with an summary of some key purposes. The article acquaints readers that VR has unbound functionality to assist college students work together with their topics very intimately like in an actual world. It covers alternative ways of learning via VR know-how with examples akin to Steve?s room. Steve is a ?pedagogical agent? that may ?bodily? collaborate with college students. The capabilities of Steve assist us perceive the astonishing results that this superior know-how can create. The article additionally describes concept of distributed VR i.e., a networked digital actuality system that may help a number of-consumer immersion environments joined over lengthy distance. It additionally covers VRML know-how, which is the important thing for constructing such environments.